![]() Since a lot of shots have very vertical angles (usually by the time you get close enough to angle the shots better, you are already dead), and due to the distance, their penetrating power seems too low with a high risk of doing no damage, whereas HE shells largely don't have such a drawback at any range.īut even worse, it seems that at the mid-tiers, AP shells suffer from the paradox of simply being too powerful to deal damage. In addition, they don't seem to suffer from the range issues that AP shells suffer from. This allows HE shells to do a LOT more damage than AP shells, even against enemy battleships. ![]() I have tried, I have really tried again and again, but frankly it seems there is very little reason to use AP shells at all in the midgame.įirst of all, HE shells only require one hit, at any range, to have a very high chance to light a ship on fire, and if you manage to get two hits in a row, your opponent just straight up loses half their health bar, without being able to do ANYTHING about it as they wait for the cooldown for putting out the fire goes away.
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